AI Insights · Timothy · January 2022
Top 5 2D Cartoon Games on iOS in Netherlands Q4 2021
In Q4 2021, the top 5 2D cartoon games on iOS in the Netherlands showcased diverse trends in downloads, revenue, and active users, with notable performances from titles like Candy Crush Saga and Clash of Clans.
In the fourth quarter of 2021, the top 5 2D cartoon games on iOS in the Netherlands displayed varying trends in weekly downloads, revenue, and active users. Below is a detailed overview of their performance.
Candy Crush Saga by King had a remarkable quarter. Weekly revenue peaked at approximately $213K in late November and maintained an upward trajectory, closing the year at around $209K. Weekly downloads saw a significant rise towards the end of December, reaching 5.5K, while weekly active users increased from around 68.9K at the start of October to 78.2K by the end of December.
Clash of Clans from Supercell experienced fluctuations in weekly revenue, with notable peaks of $149K in late November and $156K in the final week of December. Downloads saw a notable increase in the week of December 20, hitting 4.2K. Active users showed a consistent trend, starting at approximately 198K and fluctuating slightly to end the year at around 203K.
Coin Master by Moon Active had a diverse performance throughout the quarter. Weekly revenue reached its zenith at about $126K in late November. Downloads remained relatively stable, peaking at 396 in the final week of December. Active users grew steadily from around 8.4K at the start of October to approximately 12.7K by the end of December.
Hay Day, another title from Supercell, showed impressive growth. Weekly revenue saw significant peaks, notably $92.7K in late November and $95.7K in the final week of December. Downloads surged towards the end of the year, reaching 7.7K in the week of December 20. Active users also demonstrated substantial growth, climbing from around 159K at the beginning of October to approximately 281K by the end of December.
Candy Crush Soda Saga by King had a consistent performance. Weekly revenue showed a gradual increase, peaking at around $39K in the last week of December. Downloads fluctuated slightly but ended the year at 941. Weekly active users remained stable, closing the quarter at approximately 21.4K.
These trends highlight the dynamic nature of the 2D cartoon games market on iOS in the Netherlands. For more insights and detailed data, visit Sensor Tower.